Hello visitor! A note about the contents of this wiki: Barotrauma is a game with several years' worth history as a free-download open source game, and this wiki has been written primarily based on this legacy version. As such, not all content is relevant to the Steam release. So please wait patiently as the contents are updated, and feel free to contribute new information once the Steam version of Barotrauma is released!
- See also: Afflictions
The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.
The only way to receive Bloodloss is to have suffered from Bleeding for some time.
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of vitality.
|Affliction||Limb Specific?||Scaled to Vitality?||If left alone||Strength Range||Effects||Treatments||Skill|
|5 - 45||-0 → -0.75 vitality per second |?|||Blood Pack 120 | 60||72|
|Deusizine 45 | 30||72|
|45 - 100||-0.75 → -2.0 vitality per second |?|||Saline 30 | 15||20|
|Alien Blood 30 | 20||40|
|Combat||Internal Damage • Bleeding • Burn • Bloodloss • Stun|
|Environment||Oxygen Low • High Pressure • Radiation Sickness|
|Poisons||Husk Infection • Paralysis • Morbusine Poisoning • Sufforin Poisoning • Deliriumine Poisoning • Cyanide Poisoning|
|Side Effects||Opiate Withdrawal • Opiate Overdose • Opiate Addiction • Psychosis • Drunk • Nausea • Space Herpes|
|Buffs||Slow Metabolism • Hyperactivity • Vigor • Husk Infection Resistance • Paralysis Resistance • Psychosis Resistance • Pressure Resistance|