Chemicals
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Versioning - Potentially Outdated
Last updated for version: 0.10.6.2 |
- See also: Medical Items
Chemicals are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.
Most chemicals come in a syringe, which allows the chemicals to be used without the Health GUI. By holding the "Aim" keybind (Right Mouse Button by default) and pressing the "Shoot" keybind (Left Mouse Button by default). The player's character will swing the syringe and inject its effects to anything it hits, both Creatures and players.
The Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).
Some more basic chemicals aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any chemical can be drag and dropped onto a limb or the drop circle.
As of a recent update, all chemicals are depleted with one dose.
Contents
List of Chemicals[edit | edit source]
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality: as such, for example, reducing Internal Damage strength by 24 - using Opium, successfully - will effectively restore 20 vitality to a Captain (whose maximum Vitality is 80), 22.5 Vitality to an Engineer (whose maximum Vitality is 90) and 25 Vitality to a Security Officer (whose maximum Vitality is 100). In all cases, the Opium's effect is a raw affliction strength reduction of 24: -4 per second for 6 seconds.
Basic Chemicals[edit | edit source]
Chemicals mostly used to craft other, more advanced chemicals.
Chemical | Description | Usage | Acquiring | Store | ||||
---|---|---|---|---|---|---|---|---|
Afflictions | Max Stack | Duration (Seconds) | Medical Level | Source(s) | ||||
![]() Alien Blood |
Treats Bloodloss, can also be used to craft ![]() Causes Psychosis. |
![]() ![]() |
8 | 15 | 40 | ![]() ![]() ![]() ![]() |
144 (1)* | |
![]() Opium |
Mainly used to craft ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
8 | 5 | 15 | ![]() |
36-40 (3)* | |
![]() ![]() Broad-spectrum Antibiotics |
Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats 30% infection per use.
Can also be used to craft |
![]() ![]() ![]() |
8 | 60 | 25 | ![]() |
36-40 (3)* | |
![]() ![]() Stabilozine |
Reduces poison afflictions over time.
Poisons include: |
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8 | 30 | 20 | ![]() |
36-40 (3)* | |
![]() Ethanol |
Used to craft ![]() ![]() Also used as a cleaning agent for the ![]() On its own it makes the user Drunk and increases their Psychosis Resistance. |
![]() ![]() ![]() |
8 | 10 | 10 20 | 20 |
N/A | ![]() |
54-66 (5)* | |
![]() Hallucinogenic Bufotoxin |
Treats Paralysis, but much weaker compared to ![]() Causes Psychosis. |
![]() ![]() |
8 | 20 | N/A | ![]() |
N/A | |
![]() Adrenaline |
Used to craft ![]() |
N/A | 8 | N/A | N/A | ![]() |
54 (2)* | |
![]() Sulphuric Acid |
Used to craft ![]() ![]() |
![]() |
8 | 5 | N/A | ![]() |
72 (2)* |
Medicines[edit | edit source]
- See also: Medical Items
Chemicals used to treat and cure different types of negative Afflictions.
Chemical | Description | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|---|
Afflictions | Max Stack | Duration (Seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | |||
![]() ![]() Pomegrenade Extract |
Treats Internal Damage and Burns. Reduces ability to breathe momentarily.
Can cause unconsciousness or even death if multiple doses are taken in quick succession. |
![]() ![]() ![]() |
8 | 25 | 20 | ![]() |
15 | 20 | 72-96 (2)* |
![]() Morphine |
Treats Internal Damage and Burns, can cause overdose if taken too quickly. | ![]() ![]() ![]() ![]() ![]() ![]() |
8 | 10 | 30 | ![]() |
30 | 18 | 75-100 (5)* |
![]() Fentanyl |
Treats Internal Damage and Burns, can easily cause overdose if taken too quickly.
Can also be used to craft |
![]() ![]() ![]() ![]() ![]() ![]() |
8 | 5 | 72 | ![]() ![]() ![]() |
45 | 50 | 225-250 (3)* |
![]() ![]() Deusizine |
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
Also used for crafting |
![]() ![]() ![]() ![]() |
8 | 30 | 72 | ![]() ![]() ![]() |
60 | 70 | 450 (1)* |
![]() ![]() Naloxone |
Treats Opiate Withdrawal, Addiction and Overdose. | ![]() ![]() ![]() ![]() |
8 | 30 | 39 | ![]() ![]() |
30 | 23 | 144-176 (5)* |
![]() ![]() Haloperidol |
Cures Psychosis, if the user has a high enough skill. | ![]() |
8 | 1 | 37 | ![]() ![]() ![]() |
30 | 21 | 117-143 (5)* |
![]() ![]() Liquid Oxygenite |
Treats oxygen deprevation over time, while causing Internal Damage. | ![]() ![]() |
2 | 1 | 60 | 72 | ![]() (deconstruction) |
20 | N/A | 72 (2)* |
Antidotes[edit | edit source]
Chemicals required to cure Poison Afflictions.
Stabilozine can also be used to treat poisons excepting Paralysis.
Chemical | Description | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|---|
Afflictions | Uses | Duration (Seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | |||
![]() ![]() Calyxanide |
Cures the user of the Husk Infection if used before it is fully developed and with proper skill.
Deals Internal Damage to fully developed Husks. |
![]() ![]() ![]() |
2 | 1 | 11 | 20 | 38 | ![]() ![]() ![]() |
60 | 22 | 225-275 (5)* |
![]() ![]() Deliriumine Antidote |
Cures Deliriumine Poisoning and treats Psychosis over time. | ![]() ![]() ![]() |
2 | 1 | 21* | 1 | 41 | ![]() ![]() |
60 | 25 | 112-137 (5)* |
![]() ![]() Morbusine Antidote |
Cures Morbusine Poisoning. | ![]() |
2 | 1 | 2 | 30 | 44 | ![]() ![]() |
60 | 0 | 315-385 (5)* |
![]() ![]() Cyanide Antidote |
Cures Cyanide Poisoning. | ![]() |
2 | 1 | 2 | 30 | 42 | ![]() ![]() |
60 | 26 | 112-137 (5)* |
![]() ![]() Sufforin Antidote |
Cures Sufforin Poisoning. | ![]() |
2 | 1 | 2 | 30 | 40 | ![]() ![]() |
60 | 24 | 112-137 (5)* |
![]() ![]() Antirad |
Cures Radiation Sickness. | ![]() |
2 | 1 | 2 | 50 | ![]() ![]() |
60 | 35 | 112-137 (5)* |
![]() ![]() Anaparalyzant |
Cures Paralysis. | ![]() ![]() ![]() |
2 | 1 | 2 | 60 | 64 | ![]() ![]() |
30 | 24 | 180-220 (5)* |
Stimulants[edit | edit source]
Chemicals used to boost the user's speed, strength, and recovery from Stun.
Chemical | Usage | Crafting | Store | ||||||
---|---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (Seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
![]() ![]() Methamphetamine |
Gives target a movement speed boost +42% (Haste) that slowly fades away, while inflicting Psychosis over time.
Also treats minor Internal Damage and oxygen deprivation. Greatly improves recovery from Stuns. |
![]() ![]() ![]() ![]() ![]() |
2 | 1 | 121 | 72 | ![]() ![]() ![]() |
90 | 46 | 45-55 (3)* |
![]() ![]() Anabolic Steroids |
Gives target a temporary vitality boost +300% (Vigor) that slowly fades away, while inflicting Psychosis over time. Can be used to mitigate damage or to temporarily stabilize poisoned person.
Also treats minor oxygen deprivation. |
![]() ![]() ![]() |
2 | 1 | 61 | 72 | ![]() ![]() |
90 | 47 | 315-385 (3)* |
![]() ![]() Hyperzine |
Gives target a temporary movement speed boost +48% (Haste) and vitality boost +300% (Vigor) that slowly fade away, while inflicting Psychosis over time. Can be used to mitigate damage or temporarily stabilize poisoned person.
Also treats minor Internal Damage, oxygen deprivation. Greatly improves recovery from Stuns. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 1 | 61 | 60 | ![]() ![]() |
90 | 48 | 405-495 (2)* |
Poisons[edit | edit source]
Chemicals that have no medical usage, but are instead used to kill Creatures and other players.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (Seconds) | Components | Craft time (seconds) | Medical Level | ||
![]() ![]() Raptor Bane Extract |
If the victim is a Mudraptor, it greatly harms them and is usually lethal within 12 seconds.
Otherwise, it inflicts the victim with nausea, merely greatly slowing them and causing them to periodically vomit. |
If a Mudraptor: ![]() If not a Mudraptor: ![]() |
2 | 21 | ![]() |
35 | 20 | 250-325 (2)* |
![]() ![]() Morbusine |
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.
Drains oxygen from the victim, the effect increasing over time. It is cured with the Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitalitycitation needed, oxygen drain being ignored. |
![]() ![]() |
2 | ∞ | ![]() ![]() |
90 | 58 | 585-715 (3)* |
![]() ![]() Sufforin |
Inflicts victim with Sufforin Poisoning.
Has no effects initially. At 30 strength the screen starts to blur heavily. At 90 strength the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans. It is cured with the Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitality. |
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2 | ∞ | ![]() ![]() |
90 | 60 | 180-220 (3)* |
![]() ![]() Cyanide |
Inflicts victim with Cyanide Poisoning and slows their movement by 20%.
Movement penalty, screen distortion and blur increase over time. At 40 strength the victim start losing up to 70 Vitality. At 70 strength the victim is stunned and vitality loss starts increasing to 100. This is lethal to most humans. It is cured with the Able to stun huge monsters like Molochs and Matriarchs, burns 100 of their vitality. |
![]() ![]() |
2 | ∞ | ![]() ![]() |
90 | 54 | 180-220 (3)* |
![]() ![]() Radiotoxin |
Inflicts victim with Radiation Sickness, which causes Burns until cured.
Applies half the radiation sickness when fired from a It is cured with Able to kill huge monsters like Molochs and Matriarchs. |
![]() ![]() |
2 | 6 | ![]() ![]() |
90 | 56 | 180-220 (3)* |
![]() ![]() Deliriumine |
Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time.
Deliriumine is a non-lethal poison. It is cured with the |
![]() ![]() |
2 | ∞ | ![]() |
90 | 50 | 225-275 (3)* |
![]() ![]() Paralyzant |
Inflicts victim with Paralysis, gradually slows their movement to 90%.
The affliction strength and movement penalty increase over time, at 100 (100 seconds) the victim will be Stunned until treated. It is cured with the Able to stun huge monsters like Molochs and Matriarchs. |
![]() ![]() |
2 | ∞ | ![]() ![]() |
56 | 40 | 315-385 (3)* |
Other[edit | edit source]
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (Seconds) | Components | Craft time (seconds) | Medical Level | ||
![]() ![]() Chloral Hydrate |
Stuns victim for 10 seconds (or 5 seconds when used with the Syringe Gun) and deals Internal Damage. | ![]() ![]() |
2 | Instant | ![]() ![]() |
90 | 50 | 90-110 (3)* |
![]() Velonaceps Calyx Eggs |
Inflicts victim with the Husk Infection, slowly taking over the victim's body until they are turned into a Husk. Additional uses won't speed up the infection.
It may be cured with |
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2 | N/A | Lootable from Husks | N/A | N/A | 600-780 (2)* |
Trivia[edit | edit source]
- Prior to v0.10.5.0, the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the Console Commands when spawning this item.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 White = Affliction strength change per second (or instantly gained if no "/s" is specified)
Red = if skill requirement isn't met - ↑ 2.0 2.1 2.2 White = Affliction strength instantly gained
Red = if skill requirement isn't met
Purple = if used with the Syringe Gun, only specified when it differs from the unskilled values - ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 White = Affliction strength change per second
Red = if skill requirement isn't met
Purple = if used with the Syringe Gun, only specified when it differs from the unskilled values - ↑ 4.0 4.1 White = Affliction strength change per second
Red = if skill requirement isn't met
Purple = Affliction strength instantly gained if used with the Syringe Gun, only specified when it differs from the unskilled values - ↑ 5.0 5.1 Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds) if the medical skill requirement is met
- ↑ 6.0 6.1 Affliction is inflicted once Cyanide Poisoning is at 70 strength.
- ↑ 7.0 7.1 Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s
- ↑ 8.0 8.1 Affliction is inflicted once Paralysis is at 100.
- ↑ Purple = Duration if used with the Syringe Gun; only specified when it differs from the unskilled values. Note for haloperidol: this is likely an oversight from the devs, but it indeed lasts 10 seconds (healing a total of 250 psychosis) as of v0.10.5.1.