Current game version: 0.10.6.2
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|“||A tactical weapon, available in black and slightly darker black.||„|
|~ Item description|
|Item Cost||1064 Marks|
|Ammo Cost||90-125 Marks|
|Insufficient Skill Handicap||Spread/Inaccuracy of the weapon is increased by 60%.|
|Deconstructor Materials||Steel Bar|
It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).
Function[edit | edit source]
The Deadeye Carbine is a medium range weapon, shooting rounds from a detachable magazine. The Carbine functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
The Deadeye Carbine can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a Storage Container, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the Deadeye Carbine can be reloaded rapidly compared to other small arms.
Usage[edit | edit source]
The Deadeye Carbine is held with both hands and must have a loaded Magazine to fire. As with all weapons, firing is done by holding the Right-click to take aim, then by Left-clicking to shoot; being an automatic weapon, the Carbine can be fired continuously until the Magazine runs out of rounds by holding the left-click.
Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.
Damage Values[edit | edit source]
The Deadeye Carbine fires at a rate of 2 shots/second.
Gunshot Wound: 15
|Stick to Entities?||False|
|Can be Recovered?||True|
Gallery[edit | edit source]
Audio[edit | edit source]