Default submarines

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Disambig.png This article is about the default submarines included in the game. For the mechanics of submarines themselves, see Submarine.

Barotrauma comes with a selection of default submarines that were created by Regalis. The following is a list of those submarines.

General Characteristics[edit | edit source]

The table below lists default submarines and their base main characteristics; that is, before any upgrades are installed. Ascension speed is 19 km/h for all submarines. Horizontal (engine) speed is identical forward and reverse.

General Submarine Information
Submarine Class Cost (mk) Recommended Crew Fabrication Movement Weaponry
Max Horizontal Speed (km/h) Max Descent Speed (km/h) Coilguns Railguns Electrical Discharge Coil Depth Charge Tubes
Dugong Scout 6.000 3 - 5 No 22 12 2 - 1 -
Humpback Attack 7.800 4 - 6 Yes 26 13 2 1 - -
Orca Scout 9.000 3 - 5 Yes 25 15 2 - 1 1
Azimuth Scout 10.000 3 - 5 No 30 16 2 - - 2
Typhon Attack 11.500 4 - 9 Yes 23 8 2 1 1 1
R-29 Transport 14.500 5 - 9 Yes * 16 9 1 - 2 -
Berilia Attack 15.000 12 - 16 Yes 16 10 3 - 2 1
Remora Deep Diver 16.000 7 - 12 Yes 16 11 1 + 1* 1 1 1
Typhon 2 Attack 20.000 4 - 9 Yes 18 12 2 1 1 -
Kastrull Attack 21.000 8 - 12 Yes 20 8 2 + 1 * 1 2 1

Submarines[edit | edit source]

Azimuth[edit | edit source]

SCOUT class
Azimuth.png
Price: 10,000 mk
Superior speed, sleek design, and quality-of-life systems make this submarine a favorite among wealthy Coalition captains who manage to make it to retirement.
~ In-game description
Dimensions: 34x8 m
Recommended crew size: 3-5
Recommended crew experience: Beginner
Required content packages: Vanilla 0.9

The Azimuth was introduced in Vanilla 0.9.9.0.

Top Floor

The Airlock is on the left, with 3 Diving Suit lockers. Next are 2 Depth Charge Loaders with their buttons, and the Command Room which Navigation Terminal and Status Monitor have only the most basic wiring. Fires and Oxygen level detectors are connected to their respective alarms to the left of the Navigation Terminal, and a skilled Engineer could extend those to the Status Monitor. The Navigation Terminal's 3 signal outputs are free, and could be connected to the Depth Charge Loaders and the Batteries for instance, to allow their activation from the helm.

Middle Floor

The Oxygen Generator is on the far left, followed by the Reactor, the Junction Compartment, a basic Infirmary, and the two Coilguns' Periscopes and their respective Coilgun Loaders, notably sharing the ship's only Supercapacitor. This unusual setup means increasing the Supercapacitor's charge rate will be necessary to provide decent power to both Coilguns simultaneously, should the need arise.

Bottom Floor

The Engine room, 2 Batteries and their input/output commands, and the two Ballasts are found here.

Berilia[edit | edit source]

TRANSPORT class
Berilia.png
Price: 15,000 mk
Berilia is one of the biggest cargo ships on Europa. Its two engines and three ballasts require a copious amount of power to operate, and keeping the machinery in good working condition is a handful for even a moderately large crew.
~ In-game description
Dimensions: 61x17 m
Recommended crew size: 12-16
Recommended crew experience: Experienced
Required content packages: Vanilla 0.9

The Berilia was first introduced in Vanilla 0.8.9.10. Then it was removed in 0.9.0.6 due to unknown issues making it not ready for release. In Vanilla 0.9.2.0, the Berilia was re-added under the same name as a new submarine for 16 players, making it the only sub with the largest crew capacity in the game.

Top Floor

Two massive cargo rooms are found on the left, followed by the Command Room, the access hallway to the top Airlock with 3 Diving Suit lockers, and an auxiliary Junction Compartment, notably supplying power to the Command Room and the ship's 2 Supercapacitors. The Navigation Terminal is wired to the Reactor Shutdown command and the Depth Charges, which can also be triggered via a button in that room. Buttons for the top and bottom Electric Discharge Coils, and a Periscope connected to a camera located in front of the top Airlock are also here.

Middle-top Floor

On this floor are: the top Large Engine, the main Junction Compartment with 4 Batteries, 3 Diving Suit lockers, the Medbay and the Gunnery Compartment. That last room contains the 3 Coilguns' Periscopes and Loaders supplied by 2 Supercapacitors, the Depth Charge loader, buttons for both the top and bottom Electric Discharge Coils, and an auxiliary Sonar Monitor.

Middle-bottom Floor

On this floor are: the Reactor, the Engineering Room with a Fabricator & Deconstructor, a utility room with 2 Periscopes respectively connected to cameras located near the bottom Engine and the bottom Airlock, buttons for both the top and bottom Electric Discharge Coils, an auxiliary Status Monitor, and 3 Diving Suit lockers further on.

Bottom Floor

On this floor are: the Oxygen Generator, the bottom Large Engine, three large Ballast Tanks, and the bottom Airlock access hallway.

Dugong[edit | edit source]

SCOUT class
Dugong.png
Price: 6,000 mk
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key.
~ In-game description
Dimensions: 34x8 m
Recommended crew size: 3-5
Recommended crew experience: Beginner
Required content packages: Vanilla 0.9

The Dugong was introduced in Vanilla 0.9.

Command

The Command Room is placed at left side of Dugong. With two periscopes, one that control the top left coilgun and the other controls the bottom coilgun. It contains a Navigation Terminal with buttons to shutdown the Nuclear Reactor, to toggle the power input to the Batteries and to activate the Electrical Discharge Coil, one Status Monitor linked to the Navigation Terminal, the room also contains a Supply Cabinet, a button to activate the Electrical Discharge Coil, one vent exit, two doors, one near the Navigation Terminal that connects the Command Room with the Engine Room, and one near the Super Capacitors which connects the Command Room with the "Diving suits hallway".

Reactor

The Reactor Room, found at the bottom left side of Dugong. It is connected with the Junction compartments, it contains one junction box that gives power to some items scattered around Dugong, it is also the main junction box, which means if it gets broken all electronics will get no energy, it also contains one Supply Cabinet, one vent exit and one Steel Cabinet.

Bottom Floor

The bottom floor of Dugong contains five rooms (Six if you consider part of the Engine Room), on the far left side is located one of the two ballasts, on the left side is located the reactor room, in the middle you can find the Junction Compartment, on the right is located the Oxygen Generator Room, on the far right side is located the second Ballast.

Middle Floor

The middle floor also contains five rooms. On the far left side is the Engine Room, on the left side is where the Command Room is located, on the middle you can find the Diving Suits Room, on the right the Medbay can be found, and on the far right side the Armory is located.

Top Floor

The top floor contains the airlock, which is different from most submarines, as it doesn't contain Diving Suits, it only contains one Steel Cabinet, with diving equipment.

Humpback[edit | edit source]

ATTACK class
Humpback.png
Price: 7,800 mk
A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. As she's still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment..
~ In-game description
Dimensions: 44x9 m
Recommended crew size: 4-6
Recommended crew experience: Intermediate
Required content packages: Vanilla 0.9

The Humpback was introduced in Vanilla 0.9.

Command

The Command Room is placed at right side of Humpback. Contains four periscopes, that can be used to control two coilguns, one railgun and one camera that the captain can use to look outside, as Humpback has no windows on the command room. It contains a Navigation Terminal with buttons to shutdown the Nuclear Reactor, one Status Monitor linked to the Navigation Terminal, the room also contains two Supply Cabinets, one doors that connects the Command Room with the Medbay, and two hatches, one that connects to the top floor and one that connects to the Small Ballast.

Reactor

The Reactor Room, found at the far left side of Humpback. It is connected with the Medbay, it contains one main junction box that gives power to some items scattered around Humpback, it is the junction box on the right side of the Nuclear Reactor, it also contains one Supply Cabinet, one vent exit and two Steel Cabinets.

Bottom Floor

On the Bottom Floor of Humpback you can find the Fabricator & Deconstructor, with the Fabricator linked to a Steel Cabinet containing some basic items for crafting, on the same room of the Fabricator & Deconstructor there is a small "hole", which is useful to drain water, there is a ladder to climb up in case anyone falls in there, on the Bottom Floor is located the airlock, with five Diving Suit Cabinets and one Steel Cabinet, with diving equipment.

Middle Floor

The Middle Floor contains three rooms, the Reactor Room, the Command Room and the Medbay (You can see the Reactor and Command Room upwards). The Medbay contains one Medical Fabricator, one Toxin Cabinet with poisons and antidotes, and one Medicine Cabinet.

Top Floor

The top floor contains the Armory, with two Railgun Shell Racks, two Coilgun Ammunition Boxes and one Steel Cabinet with various guns and ammunition. It also contains the Junction Compartment, with four Junction Boxes, four Batteries, a Guitar and the Oxygen Generator.

Kastrull[edit | edit source]

ATTACK class
Kastrull.png
Price: 21,000 mk
The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub.
~ In-game description
Dimensions: 45x11 m
Recommended crew size: 8-12
Recommended crew experience: Experienced

The Kastrull was introduced in Vanilla 0.9.5.0.

Command

The Command Room is placed at the top right corner of the Kastrull. There are two buttons located near the Navigation Terminal, respectively activating the top and bottom Electrical Discharge Coils. It contains a Navigation Terminal with buttons to shutdown the Nuclear Reactor, to launch the Decoy or the Depth Charge and toggle the Batteries, one Status Monitor linked to the Navigation Terminal, the room also contains one Supply Cabinets and one nuclear meltdown alarm and one door that leads to the Drone Control Room.

Reactor

The Reactor room is located at the far left side of Kastrull, top of the Bottom Airlock and on bottom of the Engine Room, on its left side is located the Batteries, the Supercapacitors and the main Junction Box. The Reactor Room contains one Nuclear Reactor, one Supply Cabinet, one Fire Extinguisher and one cabinet that contains random items (Related to engineering like Screwdrivers, Wrenches, Wires, etc.

Bottom Floor

The Bottom Floor of Kastrull contains 4 rooms, on the left side, the Bottom airlock is located, it also contains a docking port, on the middle you can find Engineering with one Fabricator & Deconstructor aswell as the Oxygen Generator, it contains a secret item located in one of the Loose Panels Honk Honk!. On the right side you can find the Gunner Room, there you can find three Periscopes that controls the two Coilguns and one Railgun, and on the far right you can find the Armory.

Middle Floor

The middle floor contains eight rooms, on the far left you can find the Main Junction Room, on the left side you can find the Reactor room, on the middle you can find three ballasts, the Kastrull is the only vanilla submarine with open ballast tanks, which can be really handy to stop water coming in but things can get really messy if a traitor decides to unwire them to pump water in. On the right side the Medbay is located and on the far right side is located two crew quarters, which contains a funny looking costume...Honkmother

Top Floor

The top floor contains three rooms, on the left side you can find the Top Airlock which is also contains a docking port, on the right side is located the Drone Control Room, and on the far right side is located the Command Room.

Orca[edit | edit source]

SCOUT class
Orca.png
Price: 9,000 mk
With a relatively high top speed and fantastic ascent and descent characteristics due to her three large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel.
~ In-game description
Dimensions: 41x10 m
Recommended crew size: 3-6
Recommended crew experience: Beginner
Required content packages: Vanilla 0.9

The Orca was introduced in Vanilla 0.9.

Command

The Command Room is located in the Middle Floor of Orca, it contains one button to toggle the Batteries, three Periscopes, two of them connects to the two coilguns located on the top of Orca, one Periscope is connected to a Camera that keeps a watch on the Airlock. The Command Room also contains four Supply Cabinets, each contains one Diving Mask, one Flare and one Bandage.

Reactor

The Reactor Room can be found on the left side of Orca, on top of Engineering. It contains one Nuclear Reactor, one Fire Extinguisher, one Supply Cabinet with one Diving Mask, one Flare and one Bandage, aswell as a metal cabinet with random items related to the nuclear reactor (such as Fuel Rods, Screwdrivers, Wrenches, etc)

Bottom Floor

The Bottom Floor of Orca contains four rooms, on the left side you can find the Engineering, that contains the Fabricator & Deconstructor and the Oxygen Generator, from the middle toright side you can only find ballasts.

Middle Floor

The Middle Floor contains seven rooms, on the far left side you can find the Engine Room, near Engine Room is located the Reactor Room, on the middle you can find a room that has a ladder to the bottom Docking Port and a ladder to enter the Ballast Tank A, also on the middle you can find the Armory, on the right side you can find a room that has a hatch that goes for the Ballast Tank B. this room also contains the Metal Crate Rack and two cabinets with random items, on the far right side you can find the Medbay and the Crew Quarters, you can find a quite interesting item inside Crew Quarters...Honk Honk!

Top Floor

The Top Floor contains three rooms, on the left side you can find the Junction Compartment with almost all junctions boxes of the sub, aswell as two Batteries and one Fire Extinguisher, on the middle is located the Command Room and on the right side you can find a small room with four Junction Boxes, two Supercapacitors and one Fire Extinguisher.

Airlock

The Airlock contains three Diving Suit lockers, each containing one small Oxygen Tank shelf, as well as one cabinet with random diving items, the airlock has an automatic pump system, but be aware that these pumps need constant fixing, the airlock also contains a window which can be easily destroyed by creatures.

R-29 "Big Rig"[edit | edit source]

TRANSPORT class
R-29.png
Price: 14,500 mk
R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n.
~ In-game description
Dimensions: 50x12 m
Recommended crew size: 5-9
Recommended crew experience: Experienced
Required content packages: Vanilla 0.9

The R-29 "Big Rig" was introduced in Vanilla 0.10.5.0. It was the winning submission in the Big Rig Building Competition.

Remora[edit | edit source]

DEEP DIVER class
Remora.png
Price: 16,000 mk
A range of customization options are available for Remora. In this model, some of the main hull space has been replaced by a detachable ballast and a remote-controlled drone. A large crew is needed to operate this submarine.
Dimensions: 43x15 m
Recommended crew size: 7-12
Recommended crew experience: Experienced
Required content packages: Vanilla 0.9

The Remora was introduced in Vanilla 0.9.

Command

The Command Room is placed at right side of Remora. Contains a Navigation Terminal, a Status Monitor, a Battery Charger, and a Junction Box. The Navigation Terminals has buttons to toggle the drone's Auxiliary Engine, drop a Depth Charge, and shutdown the Nuclear Reactor, one doors that connects to the second half of the command room. The second half contains a Steel Cabinet, a secure locker, 2 Junction Boxes, 2 Supercapacitators, 2 Buttons, a Railgun shell rack, a Coilgun ammunition shelf and a Supply Cabinet. The buttons activate the Electric Discharge Coil and drop Depth Charges.


Typhon[edit | edit source]

ATTACK class
Typhon.png
Price: 11,500 mk
Typhon class subs are known for their brutish appearance, reasonable array of light and heavy firepower, and their general dependability. Any captain should be aware of their poor rate of descent and unimpressive top speed.
~ In-game description
Dimensions: 40x14 m
Recommended crew size: 4-9
Recommended crew experience: Intermediate
Required content packages: Vanilla 0.9

The Typhon was introduced in Vanilla 0.9.

Typhon 2[edit | edit source]

ATTACK class
Typhon2.png
Price: 20,000 mk
Typhon 2 is an overhauled version of the venerable Typhon class of sub. Serving as a heavy gunship, the Typhon 2 class subs remain slow and ugly, but with the benefits of better survivability for their crews.
~ In-game description
Dimensions: 40x14 m
Recommended crew size: 4-9
Recommended crew experience: Intermediate
Required content packages: Vanilla 0.9

The Typhon 2 was introduced in Vanilla 0.9.7.0 as an improved version of the first Typhon.

Shuttles[edit | edit source]

Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.

Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.

Upon spawning in the shuttle there will be fully stocked diving suits and underwater scooters, the number of spawned suits and scooters is according to the respawned player amount. They can be used in case the shuttle is not able to dock safely to the main submarine.

Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines so knowing how to steer them is crucial.

Bunyip[edit | edit source]

BunyIP.png

The Bunyip is a respawn shuttle. It was depreciated in 0.9.7.0.

It contains three batteries that can run out of power quickly and three Diving Suits. Its velocity is lower than most vanilla submarines. It is also dangerous when the crew is not trusted, as it can be easily flooded by opening the emergency hatch.

The Bunyip was merged with the old Selkie into a new, improved shuttle also called Selkie in 0.9.7.0.

Hemulen[edit | edit source]

Hemulen.png
For when you need extra room to stretch your legs or want some space between you and the poor, choose Hemulen shuttles.
~ In-game description

The Hemulen was introduced in Vanilla 0.9.7.0.

Selkie[edit | edit source]

Selkie.png
The workhorse of the colonies, these little shuttles have good speed and dive/ascent characteristics, but they are fragile and their low-capacity batteries limit their range somewhat.
~ In-game description

The Selkie was introduced in Vanilla 0.9.7.0.

It is a merge of the BunyIP and the old Selkie.

Venture[edit | edit source]

Venture.png
Originally intended as research vessels, Venture shuttles have been co-opted as a more robust alternative for travel between outposts and submarines.
~ In-game description

The Venture is a respawn shuttle. It contains four Diving Suits, one Steel Cabinet with items for diving and two Supply Cabinets.

Drones[edit | edit source]

Drones are small submarines. They are battery powered, remotely controlled, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower. Two default submarines have their own shuttle, the Remora and the Kastrull.

In a Campaign, lost shuttles can be recovered for 1,000 mk at a Shipyard.

Remora Drone[edit | edit source]

RemoraDrone.png

This is the Remora's drone.

It has one 5 O'clock facing coilgun with a 180 degree arc.

Kastrull Drone[edit | edit source]

KastrullDrone.png

This is the Kastrull's drone.

It has one 3 O'clock facing coilgun with a 240 degree arc.

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