Hello visitor! A note about the contents of this wiki: Barotrauma is a game with several years' worth history as a free-download open source game, and this wiki has been written primarily based on this legacy version. As such, not all content is relevant to the Steam release. So please wait patiently as the contents are updated, and feel free to contribute new information once the Steam version of Barotrauma is released!
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The Engine, Large Engine, and Shuttle Engine are all vital installations that allow the submarine to move in water.
Function[edit | edit source]
The engines only work if they receive a signal. This can be accomplished by connecting the
velocity_x_out output of the navigation terminal to the
set_force input of the engine.
There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch but is very power hungry, take a whole 4000kW to power the beast. The normal engine is smaller than the large engine and goes half as fast, but requires half the amount of power to power it at 2000kW. Finally the shuttle engine is the smallest of the bunch and goes a minute amount of thrust, but only requires 500kW to power it.
While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, not deteriorating while surrounded by water. A Mechanic is able to fix either by using a wrench. However, in the steam version, anyone is able to fix the engines this, however this is considerably slower than if a Mechanic was to fix it.
set_force of an engine is unwired, it is possible to use the plus and minus buttons on the engine's GUI interface to set its force manually (on a slider scale from -100% to 100%).
I/O Interface[edit | edit source]
|Connection panel for Engine|
Trivia[edit | edit source]
- It is also possible, to connect the
velocity_y_outoutput of the navigation terminal to the
set_forceinput of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).