(→Trivia) |
(→Trivia) |
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==Trivia== |
==Trivia== |
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− | * Currently an Alien Flare can only be spawned in the Submarine Editor and |
+ | * Currently an Alien Flare can only be spawned in the Submarine Editor and through the Console. The items.xml document in the game's files suggests that the Alien Flare will burn for twice as long and 60% brighter than its normal counterpart. |
==Gallery== |
==Gallery== |
Revision as of 13:29, 24 November 2020
Flare | ||
---|---|---|
Stats | ||
Type | General Item | |
Item Cost | 50/50/50/75 Marks | |
Crafting | ||
Constructible? | ||
Deconstructible? | ||
Fabricator Materials | N/A | |
Deconstructor Materials | N/A |
The Flare is a consumable, throwable item in Barotrauma.
Usage
Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as reactor power-up, power failure, cave diving, and Alien Ruin exploration.
A lit flare will burn for 400 seconds, or 6 minutes and 40 seconds. Lit flares flicker throughout their burn time.
Flares will continue to burn outside of the submarine at no duration or brightness penalty.
Trivia
- Currently an Alien Flare can only be spawned in the Submarine Editor and through the Console. The items.xml document in the game's files suggests that the Alien Flare will burn for twice as long and 60% brighter than its normal counterpart.
Gallery