Fractal Guardian

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Fractal Guardian
Fractal Guardian.png
Stats
Health

500

Armor

1

Weakpoints

No

Armored Points

No

Speed
Walking

0.3

Swimming

3.0

Behavior
Aggressive?

Always (Humans)

Always (Submarines)

Can Enter Submarine?

No

Sight

1

Hearing

1

Fractal Guardian.png
Fractal Guardian Second Variation
Fractalguardian2.png
Stats
Health

800

Armor

1

Weakpoints

No

Armored Points

No

Speed
Walking

0.3

Swimming

1.0

Behavior
Aggressive?

Always (Humans)

Always (Submarines)

Can Enter Submarine?

No

Sight

1

Hearing

1

Fractalguardian2.png

The Fractal Guardian is a Europan creature. It is the only creature besides humans to have multiple variants.

Description[edit | edit source]

Two variations of the Fractal Guardians exist. The first has three spike-like limbs that allow it to swim, two on the sides of its head and one at the end of its segmented body, its body consists of four segments, including its head, each segment appears to have two holes on each of them.

The second type possess an orb-like carapace with two spike-like limbs on its underside. Due to their heavy torso and the fact they only possess two limbs, they are much slower than their worm-like siblings but can withstand more damage.

In-game[edit | edit source]

Rather uniquely, Fractal Guardians will attack and kill crew members, but will ignore submarines. However, they only spawn in Alien Ruins, meaning one must confront them in person. In this case, it is best to bring something capable of stunning the Fractal Guardians, although they can be defeated with an Ancient Weapon if you're lucky enough to own one.

While multiple Fractal Guardians can spawn in any given Alien Ruin, they typically do not spawn in close proximity.

As Fractal Guardians possess an extremely small attack delay, it is prudent to bring medical support on ruin expeditions, and vital to bring some means of defense.

Damage Values[edit | edit source]

Item Attack Damage
Stun Damage
Kinematic Force
Damage Type
Attack Duration
Cooldown
Hit 50
2
10
Blunt
0.2 Seconds
1 Second
Pinch 30
1.0
0
Slash
0.5 Seconds
Item Hit
Pinch
Attack Damage 50
30
Stun Damage 2
1.0
Kinematic Force 10
0
Damage Type Blunt
Slash
Attack Duration 0.2 Seconds
0.5 Seconds
Cooldown 1 Second|}}


Gallery[edit | edit source]

Barotrauma