Harpoon Gun
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Versioning - Potentially Outdated
Last updated for version: 0.10.6.2 |
Harpoon Gun | ||
---|---|---|
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Stats | ||
Type | Weapon | |
Store | ||
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Buy | Sell |
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112 mk | 90 mk |
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93 mk | 75 mk |
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93 mk | 75 mk |
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67 mk | 54 mk |
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93 mk | 75 mk |
Ammunition | ![]() | |
Ammo Cost | Regular: 27-37 Marks Explo.: 225-312 Marks | |
Ammo Capacity | 6 | |
Skill Requirements | ||
Weapons | 30 | |
Insufficient Skill Handicap | Spread + 9 (1→10) | |
Crafting | ||
Constructible? | ![]() | |
Deconstructible? | ![]() | |
Crafting Time | 20 | |
Deconstructing Time | 10 | |
Fabricator Skill | Weapons 30 | |
Fabricator Materials | ![]() | |
Deconstructor Materials | ![]() |
The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.
Contents
Function[edit | edit source]
Harpoon guns act as short-to-medium-range weaponry by firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, creature or wall, the harpoon may become lodged in the target (does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very reliable weapon.
Fired harpoons deliver a moderate amount of Damage and Bleeding, and are pretty effective at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.
It should be noted that Characters with inadequate Weapons skill (less than 30) will suffer from a greatly increased spread, greatly reducing the effective accuracy of the gun.
Usage[edit | edit source]
The Harpoon Gun is held with both hands and must be loaded with a Harpoon, an
Explosive Harpoon, a
Physicorium Harpoon or
Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the
Right-click to take aim, then by
Left-clicking to shoot/use.
Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
Ammunition[edit | edit source]
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Reusable? |
Source |
Price |
Raw materials |
---|---|---|---|---|---|---|---|
Harpoon |
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|
10 |
20 |
Yes |
Crafting, stores |
27-37 |
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Explosive Harpoon |
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Explosion, Radius 2.0m
|
15 |
20 |
No |
Crafting, stores |
225-312 |
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Physicorium Harpoon |
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5 |
20 |
Yes |
Crafting |
N/A |
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Ahab's Spear |
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20 |
20 |
Yes |
Wrecks (2% - 3%) |
N/A |
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Item | Harpoon |
Explosive Harpoon |
Physicorium Harpoon |
Ahab's Spear |
---|---|---|---|---|
class="header" | ||||
Structure Damage | 10 |
15 |
5 |
20 |
Projectile Speed | 20 |
20 |
20 |
20 |
Reusable? | Yes |
No |
Yes |
Yes |
Source | Crafting, stores |
Crafting, stores |
Crafting |
Wrecks (2% - 3%) |
Price | 27-37 |
225-312 |
N/A |
N/A |
Raw materials | ![]() |
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The Harpoon and the Physicorium Harpoon can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield 1 Steel. Ahab's Spear will yield 1 Steel and 1 Iron.
Audio[edit | edit source]
Harpoon Gun firing 1
Harpoon Gun firing 2
Harpoon Gun firing 3
Trivia[edit | edit source]
- Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it.
Gallery[edit | edit source]