Harpoon Gun

From Barotrauma Wiki
Jump to: navigation, search
Version Checkmark True.png
Versioning - Up-to-date

Current game version: 0.10.5.1

Harpoon Gun
Harpoon Gun.png
Stats
Type Weapon
Item Cost 67-112 Marks
Ammunition Harpoon icon.pngHarpoon

Explosive Harpoon icon.pngExplosive Harpoon

Physicorium Harpoon icon.pngPhysicorium Harpoon

Ammo Cost Regular: 27-37 Marks
Physic.: Not purchasable
Explo.: 225-312 Marks
Ammo Capacity 6
Skill Requirements
Weapons 30
Insufficient Skill Handicap Spread + 9 (1→10)
Crafting
Constructible? Checkmark True.png
Deconstructible? Checkmark True.png
Crafting Time 20
Deconstructing Time 10
Fabricator Skill Weapons 30
Fabricator Materials Steel Bar.pngSteel Bar

Plastic.pngPlastic

Deconstructor Materials Steel Bar.pngSteel Bar

Plastic.pngPlastic

The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.

Function[edit | edit source]

Harpoon guns act as short-to-medium-range weaponry by firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, creature or wall, the harpoon may become lodged in the target (does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very reliable weapon.

Fired harpoons deliver a moderate amount of Damage and Bleeding, and are pretty effective at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.

It should be noted that Characters with inadequate Weapons skill (less than 30) will suffer from a greatly increased spread, greatly reducing the effective accuracy of the gun.

Usage[edit | edit source]

The harpoon gun requires both hands to be equipped and must be manually loaded with individual Harpoons before firing. By default, the right mouse button aims the harpoon gun toward the cursor. Left-clicking will then fire a harpoon in the corresponding direction.

Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.

Ammunition[edit | edit source]

Item
Afflictions
Structure Damage
Projectile Speed
Is Sticky?
Is Fragile?
Price
Raw materials
Harpoon icon.png
Harpoon
Lacerations Lacerations: 30

Bleeding Bleeding: 30

Stun Stun: 0.25

10
20
True
False
27-37
Steel Bar Steel Bar
Explosive Harpoon icon.png
Explosive Harpoon
Lacerations Lacerations: 10

Stun Stun: 0.25

Explosion, Radius 200

15
20
False
True
225-312
Harpoon Harpoon

C-4 Block C-4 Block

Physicorium Harpoon icon.png
Physicorium Harpoon
Lacerations Lacerations: 50

Bleeding Bleeding: 30
Stun Stun: 0.25

10
20
True
False
N/A
Physicorium Bar Physicorium
Item
Harpoon icon.png
Harpoon
Explosive Harpoon icon.png
Explosive Harpoon
Physicorium Harpoon icon.png
Physicorium Harpoon
class="header"
Structure Damage 10
15
10
Projectile Speed 20
20
20
Stick to Entities? True
False
True
Can be Recovered? False
True
False
Price 27-37
225-312
N/A
Raw materials Steel Bar Steel Bar
Harpoon Harpoon

C-4 Block C-4 Block

Physicorium Bar Physicorium

The Harpoon and the Physicorium Harpoon can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield Steel.

Audio[edit | edit source]

Trivia[edit | edit source]

  • Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it.

Gallery[edit | edit source]


Barotrauma