Husk

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Husk
Husk.png
Stats
Health

100

Armor Dmg Multiplier

0

Weakpoints

None

Armored Points

None

Speed
Walking

2

Swimming

2

Behavior
Aggressive?

Always

Can Enter Submarine?

No

Sight

1

Hearing

1

90

Husks are human-based enemies that can manifest in Barotrauma.

Description[edit | edit source]

As their name implies, Husks take on the form of human divers which have become infested and taken over by a parasitic lifeform. Their appearance is equivalent to that of a regular crew member wearing a Diving Suit, with the biggest difference being a small tentacle protruding from their fractured heads.

Due to the broken Diving Mask, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.

Husks tend to appear in small groups of 2-3 individuals, compensating their individual frailty.

In-game[edit | edit source]

Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear.

Husks are unable to be inflicted with bleeding but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.

If a Husk were to attack a player, the player would be infected by Husk eggs (Also known Veronaceps Calyx Eggs). This can be cured with Calyxanide if you are not fully infected by the time they are taken.

Damage Values[edit | edit source]

Item Attack Damage
Bleeding Damage
Structure Damage
Stun Damage
Damage Type
Attack Duration
Cooldown
Facial Tentacle 10
3
30
0.1
Slash
0.5 Seconds
5 Seconds
Item Facial Tentacle
Attack Damage 10
Bleeding Damage 3
Structure Damage 30
Stun Damage 0.1
Damage Type Slash
Attack Duration 0.5 Seconds
Cooldown 5 Seconds|}}


Trivia[edit | edit source]

  • Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans.[1]
  • Interestingly enough, if one uses the console to control a husk, the husk does have an inventory and can interact with the submarine similar to an crew member.

Gallery[edit | edit source]

References[edit | edit source]


Barotrauma