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Husks are human-based enemies that can manifest in Barotrauma.
Description[edit | edit source]
As their name implies, Husks take on the form of human divers which have become infested and taken over by a parasitic lifeform. Their appearance is equivalent to that of a regular crew member wearing a Diving Suit, with the biggest difference being a small tentacle protruding from their fractured heads.
Due to the broken Diving Mask, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.
Husks tend to appear in small groups of 2-3 individuals, compensating their individual frailty.
In-game[edit | edit source]
Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear.
Husks are unable to be inflicted with bleeding but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.
If a Husk were to attack a player, the player would be infected by Husk eggs (Also known Veronaceps Calyx Eggs). This can be cured with Calyxanide if you are not fully infected by the time they are taken.
Damage Values[edit | edit source]
|Item|| Attack Damage
|| Bleeding Damage
|| Structure Damage
|| Stun Damage
|| Damage Type
|| Attack Duration
|Attack Duration||0.5 Seconds|
Trivia[edit | edit source]
- Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans.
- Interestingly enough, if one uses the console to control a husk, the husk does have an inventory and can interact with the submarine similar to an crew member.
Gallery[edit | edit source]
References[edit | edit source]