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The Velonaceps Calyx parasite, colloquially referred to as the Husk, is a human-based enemy that can manifest in Barotrauma.
Description[edit | edit source]
As their name implies, Husks take on the form of human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a Diving Suit, with the biggest difference being a small spike protruding from their fractured heads.
Due to the broken Diving Suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.
Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins.
In-game[edit | edit source]
Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.
Husks are unable to be inflicted with bleeding but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.
Upon being attacked by a Husk, the player will be quickly infected with an instance of the Husk parasite (also known as Velonaceps Calyx Eggs). The infection can be temporarily slowed by infecting other players, "appeasing" the parasite, although there are two ways to truly rid oneself of the parasite, one is to ingest Calyxanide while the infection is still young, or ingest Broad Spectrum Antibiotics. To cure in high stages, one Calyxanide won't be enough, and using Broad Spectrum Antibiotics its almost impossible, as the internal damage that it causes would be too high, and taking multiple opiates would be almost fatal, if not used properly with naloxone.
Husks can also occasionally be found inside Alien Ruins.
Damage Values[edit | edit source]
|Attack Duration||0.5 Seconds|
Trivia[edit | edit source]
- Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.
Gallery[edit | edit source]
Audio[edit | edit source]
Husk Idle 1
Husk Idle 2
Husk Idle 3
Husk Idle 4
Husk Attack 1
Husk Attack 2
Husk Attack 3
Husk Damage 1
Husk Damage 2
Husk Damage 3
Husk Death 1
Husk Death 2
References[edit | edit source]