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Husk

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Husk
Husk.png
Stats
Health

100

Armor

N/A

Weakpoints

N/A

Armored Points

N/A

Speed
Walking

1.5 walk - 4.3 run

Swimming

1 slow - 1.6 fast

Behavior
Aggressive?

Always

Can Enter Submarine?

Yes

Sight

0.5

Hearing

1

Drops
Item(s)

None

Velonaceps Calyx Eggs.pngVelonaceps Calyx Eggs (x1)


Velonaceps Calyx Eggs.pngVelonaceps Calyx Eggs (x1), Husk Stinger (x1)

Chance

73%


18%




9%

90
Version Checkmark True.png
Versioning - Up-to-date

Current game version: 0.10.5.1

The Velonaceps Calyx parasite, colloquially referred to as the Husk, is a human-based enemy that can manifest in Barotrauma.

Description[edit | edit source]

As their name implies, Husks take on the form of human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a Diving Suit, with the biggest difference being a small spike protruding from their fractured heads.

Due to the broken Diving Suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.

Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins.

In-game[edit | edit source]

Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do in case of a hull breach; however, they are unable to damage the hull themselves. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.

Husks are immune to bleedingcitation needed but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.

Upon being attacked by a Husk, characters have a 50% chance of being infected by the Husk parasite (also known as Velonaceps Calyx Eggs). The infection can be temporarily slowed by infecting other players, "appeasing" the parasite, although the only way to truly rid oneself of the parasite is using Calyxanide or Broad Spectrum Antibiotics. Several doses may be necessary to completely remove the infection, and caution should be taken when using the latter for the Internal Damage it deals may prove fatal. These treatments only work during the first and medium stages of the affliction, and using them on a fully infected Husk will only inflict damage - which may prove useful since their recovery is impossible at this point.

Damage Values[edit | edit source]

Item
Afflictions
Structure Damage
Kinematic Force
Attack Duration
Cooldown
Facial Spike
Affliction Bite Wounds.pngBite Wounds 5
Affliction Bleeding.pngBleeding 5 (75% chance)
Affliction Husk Infection.pngHusk Infection 5 (50% chance)
Affliction Stun.pngStun 0.5 sec
0
6
0.25 Seconds
3.0 Seconds
Item Facial Spike
Structure Damage 0
Kinematic Force 6
Attack Duration 0.25 Seconds
Cooldown 3.0 Seconds


Trivia[edit | edit source]

  • Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.

Gallery[edit | edit source]

Audio[edit | edit source]

References[edit | edit source]


Barotrauma