Orange Boy

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Orange Boy
Orange Boy Halloween.png






Armored Points



0.5 (Walk)
1.2 (Run)


1.3 (Slow)
3.6 (Fast)



Can Enter Submarine?






only 1 of the items marked with an asterisk * may drop at a time
Item(s) Chance
Poop.pngPoop 50%
Chitin Chunk.pngChitin Chunk
Strange Egg Orange Boy.pngStrange Egg
Version Checkmark False.png
Versioning - Potentially Outdated

Last updated for unknown version
Current game version:

The Orange Boy is a Pet.

Taking care of the onboard Pets is the next level of things to keep the crew busy when it is not too busy.

Description[edit | edit source]

The Orange Boy appears to be some type of crustacean with big flaps for limbs.

Its Halloween outfit is the sheriff costume, which is mainly the sheriff hat with a star badge attached to it.

In-game[edit | edit source]

The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the ID Card icon.pngPet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.

It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.

Hunger[edit | edit source]

Every Pet needs to eat to relinquish their Hunger, which increases by 0.03% every second. At 30% Hunger, Pets become hungry and the Pet Hunger.png Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate Food item on the ground and the tamed Creature will approach and consume it immediately. It stops requiring Food when Hunger is below 30%.

There are three Pet Food types that Pets can consume: type 1, type 2, and type 3. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness.

Items that are classified as Pet Food type 3 include:

Happiness[edit | edit source]

The Happiness is the state of Pets that ensures the occurrence of high quality item production.

The Orange Boy's Happiness decreases by 0.016% every second and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.

When Happiness is high enough and Hunger is below 30%, the Pet Positive.png Happy icon will appear above its head. But if Happiness is low enough regardless of Hunger rate, the Pet Negative.png Sad icon will appear instead.

Production[edit | edit source]

When well-fed (0-30% Hunger), the Orange Boy will start producing some items at a specific rate, most commonly a pile of Poop.pngPoop. At 50% Happiness and beyond, it may produce the Chitin Chunk.pngChitin Chunk. At 80% Happiness and beyond, there is a 15% chance it will lay the Strange Egg Orange Boy.pngStrange Egg, which can be deconstructed for materials or used to hatch another Orange Boy.

All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.

Audio[edit | edit source]

Trivia[edit | edit source]

  • The Orange Boy's appearance bears a striking resemblance to the now extinct Mantis. It may be a subspecies or a domesticated breed of Mantis.