Pets produce unique items when well taken care of, which are useful for various purposes.
Species[edit | edit source]
There are four unique Pets:
Peanut, a slug-like creature that secretes a mucus that can be broken down for useful materials.
Psilotoad, a slug-and-toad-like creature that produces a mild anaparalyzant.
Orange Boy, a crustacean-like creature that produces tough chitin.
Cthulhu, a flying creature that doesn't have any unique produce.
Mechanics[edit | edit source]
Pets are hatched from Strange Eggs, which are purchasable in Store, found rarely in wrecks (5%), or laid by their respective Pet. The Saline can be put inside the Egg, which causes it to hatch immediately.
Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.
They can also be named with the use of the Pet Name Tag being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.
There are two hidden stats that the crew needs to pay attention to: Happiness, which decreases overtime, and Hunger, which increases gradually. Playing with Pets will increase their Happiness while feeding them will also increase their Happiness, but mainly reduce their Hunger. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food.
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