Revolver

From Barotrauma Wiki
Jump to: navigation, search
Version Checkmark False.png
Versioning - Potentially Outdated

Last updated for version: 0.10.6.2
Current game version: 0.11.0.10

Revolver
Revolver.png



Revolver icon.png
Inventory icon.

Stats
Type Weapon
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 180 mk
ColonyColony 187 mk 150 mk
Research OutpostResearch N/A 150 mk
Military OutpostMilitary 135 mk 108 mk
Mining OutpostMining N/A 150 mk
Ammunition Revolver Round.pngRevolver Round
Ammo Cost 27-45 Marks
Ammo Capacity 6
Skill Requirements
Weapons 40
Insufficient Skill Handicap Spread/Inaccuracy +2
(0 → 2)
Crafting
Constructible? Checkmark False.png
Deconstructible? Checkmark True.png
Deconstructing Time 10
Deconstructor Materials Steel Bar.pngSteel Bar

Plastic.pngPlastic

The Revolver is a powerful ranged weapon.

Function[edit | edit source]

The Revolver functions as a one-handed ranged weapon. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (Husks, Crawlers), as it won't be too effective against larger sea creatures. While the revolver can be bought from a Military or City Outpost, the Captain and Gunner spawn with one fully loaded.

Usage[edit | edit source]

The Revolver is held with one hand and must be loaded with Revolver Round.pngRevolver Rounds to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use.

Damage Values[edit | edit source]

Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Revolver Round.png
Revolver Round
Affliction Gunshot Wound.pngGunshot Wound: 30

Affliction Bleeding.pngBleeding: 40

Affliction Stun.pngStun: 0.4

5
Instant
No
Store only
27 - 38
Item
Revolver Round.png
Revolver Round
class="header"
Structure Damage 5
Projectile Speed Instant
Reusable? No
Source Store only
{{{source2}}}
Price 27 - 38


Audio[edit | edit source]

Barotrauma