Hello visitor! A note about the contents of this wiki: Barotrauma is a game with several years' worth history as a free-download open source game, and this wiki has been written primarily based on this legacy version. As such, not all content is relevant to the Steam release. So please wait patiently as the contents are updated, and feel free to contribute new information once the Steam version of Barotrauma is released!

Revolver

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Revolver
Revolver.png
Stats
Type Weapon
Item Cost X/75/150/X/X Credits
Ammunition Revolver Round.pngRevolver Round
Ammo Cost 15-30 Credits
Ammo Capacity 6
Skill Requirements
Weapons 40%
Insufficient Skill Handicap Spread/Inaccuracy of the weapon is increased by 2.
Crafting
Constructible? No
Deconstructible? Yes
Materials Steel Bar.pngSteel Bar,

Plastic.pngPlastic

The Revolver is a powerful ranged weapon.

Function[edit | edit source]

The Revolver functions as a one-handed ranged weapon. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (Husks, Crawlers), as it won't be too effective against larger sea creatures. While the revolver can be bought from a Military or City Outpost, the Captain also spawns with one fully loaded.

Usage[edit | edit source]

The revolver requires one hand to equipped and used. Holding down the right-click (mouse2) button will aim it in whichever direction your cursor is positioned. While held, left-clicking (mouse1) will fire the revolver in the aimed direction.

Damage Values[edit | edit source]

Item
Afflictions
Structure Damage
Projectile Speed
Is Sticky?
Is Fragile?
Revolver Round.png
Revolver Round
Gunshot Wound Strength: 40
Internal Damage Strength: 30
Stun Duration: 0.5
5
Instant
False
False
Item
Revolver Round.png
Revolver Round
class="header"
Structure Damage 5
Projectile Speed Instant
Stick to Entities? False
Can be Recovered? False


Barotrauma