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A .45 caliber submachine gun.
|Item Cost||150 / 300 Credits|
|Ammo Cost||30 / 50 Credits|
|Insufficient Skill Handicap||Spread/Inaccuracy of the weapon is increased by 8x.|
The SMG is a handheld weapon added as part of the Saints and Sinners update.
Function[edit | edit source]
The SMG is a short range weapon, which shoots a lot of bullets from a detachable magazine. The SMG functions both on board of the submarine and underwater, albeit it's bullet spread makes it unreliable at hitting faraway target. Like every other bullet weapon, ammo cannot be recovered nor reused. The SMG needs a Magazine to function, each of which holds 15 bullets (they can not be accessed)
It should be noted that the SMG has a lot of spread, further made worse for Characters with inadequate Weapons skill (less than 50), who will suffer from even worse spread, greatly nullifying the effective accuracy of the gun outside of point-blank range.
Usage[edit | edit source]
The SMG requires both hands to be equipped and must have a loaded Magazine to be able to fire. By default, the right mouse button aims the SMG toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Magazine runs out of bullets.
Depleted magazines can not be refilled, thus, they should be deconstructed into Plastic.
Damage Values[edit | edit source]
||30 / 50
|Stick to Entities?||False|
|Can be Recovered?||True|
|Price||30 / 50|
Trivia[edit | edit source]
- Magazines don't actually have 15 bullets inside, like the Coilgun, they spawn Bullets on demand as long as the Magazine has enough durability
- The SMG can not be crafted, albeit it can be Deconstructed into raw materials. The same happens with the SMG Magazines
Gallery[edit | edit source]