From Barotrauma Wiki
Jump to: navigation, search
Version Checkmark True.png
Versioning - Up-to-date

Current game version:

A .45 caliber submachine gun.
~ Item description
SMG icon.png

Inventory icon


Type Weapon
Item Cost 270-375 Marks
Ammunition SMG Magazine.pngSMG Magazine
Ammo Cost 90-125 Marks
Ammo Capacity 20
Skill Requirements
Weapons 50
Insufficient Skill Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Constructible? Checkmark False.png
Deconstructible? Checkmark True.png
Deconstructing Time 10
Deconstructor Materials Steel Bar.pngSteel Bar


The SMG is a handheld weapon added as part of the Saints and Sinners update.

Function[edit | edit source]

The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).

SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.

Usage[edit | edit source]

The SMG is held with both hands and must have a loaded Magazine to fire. As with all weapons, firing is done by holding the Right-click to take aim, then by Left-clicking to shoot; being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding the left-click.

Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.

Damage Values[edit | edit source]

Structure Damage
Projectile Speed
Is Sticky?
Is Fragile?
Raw materials
SMG Magazine.png
SMG Round
Affliction Bleeding.pngBleeding: 15

Affliction Gunshot Wound.pngGunshot Wound: 15

Affliction Stun.pngStun: 0.125

Plastic Plastic
SMG Magazine.png
SMG Round
Structure Damage 2.5
Projectile Speed Instant
Stick to Entities? False
Can be Recovered? True
Price 90-125
Raw materials Plastic Plastic

Gallery[edit | edit source]

Audio[edit | edit source]

Trivia[edit | edit source]

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.