BlueTheKing (talk | contribs) (Fixed infobox) |
m (versioning) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{Version|0.10.6.2}} |
||
{{Items infobox |
{{Items infobox |
||
| image = Screwdriver.png |
| image = Screwdriver.png |
||
| type = tool |
| type = tool |
||
− | | |
+ | | baseprice = 10 |
+ | |||
+ | | outpostmultiplier = 1 |
||
+ | | citymultiplier = 0.9 |
||
+ | | researchmultiplier = 1.25 |
||
+ | | militarymultiplier = 1.25 |
||
+ | | minemultiplier = 1 |
||
+ | |||
+ | | outpostminavailable = 10 |
||
+ | | cityminavailable = 15 |
||
+ | | researchminavailable = 10 |
||
+ | | militaryminavailable = 10 |
||
+ | | mineminavailable = 10 |
||
+ | |||
| noreq = yes |
| noreq = yes |
||
| deconstructor = Yes |
| deconstructor = Yes |
||
Line 14: | Line 28: | ||
==Function== |
==Function== |
||
− | The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on installations |
+ | The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s. |
It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them. |
It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them. |
||
==Usage== |
==Usage== |
||
+ | Screwdrivers are held with one hand. Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 70 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec. |
||
− | When the character has the appropriate [[Skills|skill]] level pressing E on the installation which needs to be repaired will start fixing it. |
||
+ | Pressing E on an installation that needs to be repaired will start fixing it. Doing so while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] will take longer. |
||
− | Screwdrivers require one hand to use, left-clicking while the tool is held and while standing in front of a re-wirable installation or component will open up that structure's connection panel menu. |
||
{{Items nav}} |
{{Items nav}} |
Latest revision as of 19:52, 22 November 2020
Versioning - Potentially Outdated
Last updated for version: 0.10.6.2 |
Screwdriver | ||
---|---|---|
Stats | ||
Type | Tool | |
Store | ||
Outpost | Buy | Sell |
Habitation | 10 mk | 8 mk |
Colony | 9 mk | 7 mk |
Research | 12 mk | 10 mk |
Military | 12 mk | 10 mk |
Mining | 10 mk | 8 mk |
Crafting | ||
Constructible? | ||
Deconstructible? | ||
Crafting Time | 10 | |
Deconstructing Time | 10 | |
Fabricator Materials | Iron | |
Deconstructor Materials | Iron |
The Screwdriver is a tool that can be acquired in Barotrauma.
Function
The screwdriver's primary function is to perform electrical repairs on certain installations, namely Junction Boxes, Navigation Terminals, Sonar Monitors, Status Monitors, Batteries and Supercapacitors.
It can also be used on Connection Panels of any installation or electrical component to rewire them.
Usage
Screwdrivers are held with one hand. Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 70 Electrical Engineering presents a risk of failure, which interrupts the rewiring and inflicts Burn 5 and Stun 5 sec.
Pressing E on an installation that needs to be repaired will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.