Barotrauma Wiki
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{{Version|0.10.6.2}}
 
{{Items infobox
 
{{Items infobox
 
| image = Screwdriver.png
 
| image = Screwdriver.png
 
| type = tool
 
| type = tool
| cost = 10
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| baseprice = 10
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| outpostmultiplier = 1
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| citymultiplier = 0.9
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| researchmultiplier = 1.25
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| militarymultiplier = 1.25
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| minemultiplier = 1
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| outpostminavailable = 10
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| cityminavailable = 15
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| researchminavailable = 10
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| militaryminavailable = 10
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| mineminavailable = 10
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| noreq = yes
 
| noreq = yes
 
| deconstructor = Yes
 
| deconstructor = Yes
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==Function==
 
==Function==
The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on installations which are in need of them.
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The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s.
   
 
It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them.
 
It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them.
   
 
==Usage==
 
==Usage==
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Screwdrivers are held with one hand. Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 70 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec.
When the character has the appropriate [[Skills|skill]] level pressing E on the installation which needs to be repaired will start fixing it.
 
   
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Pressing E on an installation that needs to be repaired will start fixing it. Doing so while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] will take longer.
Screwdrivers require one hand to use, left-clicking while the tool is held and while standing in front of a re-wirable installation or component will open up that structure's connection panel menu.
 
   
 
{{Items nav}}
 
{{Items nav}}

Latest revision as of 19:52, 22 November 2020

Version Checkmark False
Versioning - Potentially Outdated

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

Screwdriver
Screwdriver
Stats
Type Tool
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 8 mk
ColonyColony 9 mk 7 mk
Research OutpostResearch 12 mk 10 mk
Military OutpostMilitary 12 mk 10 mk
Mining OutpostMining 10 mk 8 mk
Crafting
Constructible? Checkmark True
Deconstructible? Checkmark True
Crafting Time 10
Deconstructing Time 10
Fabricator Materials IronIron
Deconstructor Materials IronIron

The Screwdriver is a tool that can be acquired in Barotrauma.

Function

The screwdriver's primary function is to perform electrical repairs on certain installations, namely Junction Boxes, Navigation Terminals, Sonar Monitors, Status Monitors, Batteries and Supercapacitors.

It can also be used on Connection Panels of any installation or electrical component to rewire them.

Usage

Screwdrivers are held with one hand. Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 70 Electrical Engineering presents a risk of failure, which interrupts the rewiring and inflicts Affliction BurnBurn 5 and Affliction StunStun 5 sec.

Pressing E on an installation that needs to be repaired will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.

Barotrauma