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Skills

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Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons[edit | edit source]

Weapon skill determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field. Captains and security officers have the highest level of weapon skill in the crew.

Weapon Skill Level Handicap on Insufficient Skill
Harpoon Gun 30% Shorter firing distance.

Construction[edit | edit source]

Construction skill determines whether a character can operate a tool safely and what can be crafted on a Fabricator. Not having the required skill level can cause the tool to malfunction and harm the player and limits what can the player construct. Mechanics have the highest level of construction skill in the crew.

Tool Skill Level Effect on Insufficient Skill
Plasma Cutter 30% The oxygen tank will explode, hurting and stunning the character.
Welding Tool 20% The welding fuel tank will explode, hurting and stunning the character.

In addition the construction skill is used to determine whether a character is capable of performing mechanical repairs on installations.

Structure Repair Skill Level
Nuclear Reactor 40%
Engine 40%

Electrical Engineering[edit | edit source]

Electrical engineering skill determines whether a character can perform electrical repairs on installations. Engineers have the highest level of electrical engineering skill in the crew.

Structure Repair Skill Level Effect on Insufficient Skill
Junction Box 40% Attempts to alter wiring will stun the character.
Nuclear Reactor 40%