Hello visitor! A note about the contents of this wiki: Barotrauma is a game with several years' worth history as a free-download open source game, and this wiki has been written primarily based on this legacy version. As such, not all content is relevant to the Steam release. So please wait patiently as the contents are updated, and feel free to contribute new information once the Steam version of Barotrauma is released!

Skills

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Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons[edit | edit source]

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
Weapon Skill Level Handicap on Insufficient Skill
Railgun.pngRailgun 50% Slower rotation, railgun crosshair takes longer to align with aim position.
Coilgun.pngCoilgun 50% Slower rotation, railgun crosshair takes longer to align with aim position.
Harpoon Gun.pngHarpoon Gun 30% Higher spread of fire.
Syringe Gun.pngSyringe Gun 15% Higher spread of fire.
Revolver.pngRevolver 40% Higher spread of fire.
SMG.pngSMG 50% Higher spread of fire.
Flamer.pngFlamer 20% Fuel used up 50% faster.
Grenade Launcher.pngGrenade Launcher 60% Higher spread of fire.
Riot Shotgun.pngRiot Shotgun 60% Higher spread of fire.
Stun Gun.pngStun Gun 20% Higher spread of fire.

Mechanical Engineering[edit | edit source]

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma Cutter.pngPlasma Cutter 30% Oxygen Tank.pngOxygen Tank / Oxygenite Tank.pngOxygenite Tank is used up 3x faster.
Welding Tool.pngWelding Tool 20% Welding Fuel Tank.pngWelding Fuel Tank / Incendium Fuel Tank.pngIncendium Fuel Tank is used up 3x faster.


In addition the Mechanical Engineering skill is used to determine how long it takes for a character to perform mechanical repairs on installations.

Installation Repair Skill Level
Nuclear Reactor.pngNuclear Reactor 30%
Fabricator.pngFabricator 40%
Medical Fabricator.pngMedical Fabricator 30%
Deconstructor.pngDeconstructor 30%
Pump.pngPump 40%
Engine.pngEngine 30%
Oxygen Generator.pngOxygen Generator 30%
Coilgun.pngCoilgun Loader 40%
Railgun.pngRailgun Loader 40%
Doors.pngDoors 40%

Electrical Engineering[edit | edit source]

Determines if a character can rewire installations and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation Repair Skill Level
Junction Box.pngJunction Box 40%
Navigation Terminal.pngNavigation Terminal 40%
Sonar Monitor.pngSonar Monitor 40%
Status Monitor.pngStatus Monitor 40%
Battery.pngBattery 40%
Supercapacitor.pngSupercapacitor 40%

Rewiring Requirements

A character attempting to rewire an Installation without proper skill may get stunned.

Installation Rewiring Skill Level
Nuclear Reactor.pngNuclear Reactor 80%
Engine.pngEngine 80%
Oxygen Generator.pngOxygen Generator 80%
Pump.pngPump 80%
Junction Box.pngJunction Box 50%
Navigation Terminal.pngNavigation Terminal 50%
Sonar Monitor.pngSonar Monitor 50%
Status Monitor.pngStatus Monitor 50%
Battery.pngBattery 50%
Supercapacitor.pngSupercapacitor 50%
Charging Dock.pngCharging Dock 50%

Medical[edit | edit source]

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

Item Skill Level Handicap on Insufficient Skill
Syringe Gun.pngSyringe Gun 30% Higher spread of fire.

Helm[edit | edit source]

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine

Initiative[edit | edit source]

Determines how often Bots will act on their own without given orders. Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job.