Skills

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Versioning - Up-to-date

Current game version: 0.10.5.1

Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons[edit | edit source]

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
  • Crafting weapons and ammunition
Weapon Skill Level Handicap on Insufficient Skill
Railgun.pngRailgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Coilgun.pngCoilgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
Harpoon Gun.pngHarpoon Gun 30 Firing spread +9 (from 1 to 10).
Syringe Gun.pngSyringe Gun 15 (Weapons)

30 (Medical)

Firing spread +10 (from 0 to 10).
Revolver.pngRevolver 40 Firing spread +2 (from 0 to 2).
SMG.pngSMG 50 Firing spread +6 (from 10 to 16).
Flamer.pngFlamer 20 Fuel used up 50% faster.
Grenade Launcher.pngGrenade Launcher 60 Firing spread +9 (from 1 to 10).
Riot Shotgun.pngRiot Shotgun 60 Firing spread +9 (from 1 to 10).
Stun Gun.pngStun Gun 20 Firing spread +2 (from 0 to 2).

Mechanical Engineering[edit | edit source]

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma Cutter.pngPlasma Cutter 30 Oxygen Tank.pngOxygen Tank / Oxygenite Tank.pngOxygenite Tank is used up 3x faster.
Welding Tool.pngWelding Tool 20 Welding Fuel Tank.pngWelding Fuel Tank / Incendium Fuel Tank.pngIncendium Fuel Tank is used up 3x faster.

In addition, the Mechanical Engineering skill is used to determine how well a character performs mechanical repairs on certain installations. If the skill requirement is not met, repairs will be longer, and present a risk of failure - relative to the level gap - where the character will suffer light injuries.

Installation Repair Skill Level Repair Time Afflictions on failure
Nuclear Reactor.pngNuclear Reactor 55 5 | 25 Stun: 5
Lacerations: 5
Fabricator.pngFabricator 55 5 | 25 Stun: 5
Lacerations: 5
Medical Fabricator.pngMedical Fabricator 55 5 | 25 Stun: 5
Lacerations: 5
Deconstructor.pngDeconstructor 55 5 | 25 Stun: 5
Lacerations: 5
Pump.pngPump 55 5 | 25 Stun: 5
Lacerations: 5
Engine.pngEngine 55 5 | 25 Stun: 5
Lacerations: 5
Oxygen Generator.pngOxygen Generator 55 5 | 25 Stun: 5
Lacerations: 15
Coilgun Loader.pngCoilgun Loader 55 5 | 25 Stun: 5
Lacerations: 5
Railgun Loader.pngRailgun Loader 55 5 | 25 Stun: 5
Lacerations: 5
Doors.pngDoors 55 10 | 25 Stun: 5
Lacerations: 5

Electrical Engineering[edit | edit source]

Determines if a character can rewire installations safely and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation Repair Skill Level
Junction Box.pngJunction Box 55
Navigation Terminal.pngNavigation Terminal 55
Sonar Monitor.pngSonar Monitor 55
Status Monitor.pngStatus Monitor 55
Battery.pngBattery 55
Supercapacitor.pngSupercapacitor 55

Rewiring Requirements

A character attempting to rewire Installations without the proper skill risks getting Stunned (5) and Burned (5).

Installation Rewiring Skill Level
Nuclear Reactor.pngNuclear Reactor 70
Engine.pngEngine 70
Oxygen Generator.pngOxygen Generator 70
Pump.pngPump 70
Junction Box.pngJunction Box 70
Navigation Terminal.pngNavigation Terminal 70
Sonar Monitor.pngSonar Monitor 70
Status Monitor.pngStatus Monitor 70
Battery.pngBattery 70
Supercapacitor.pngSupercapacitor 70
Charging Dock.pngCharging Dock 70

Medical[edit | edit source]

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective usage of Chemicals, and ineffective or even harmful CPR.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

Item Skill Level Handicap on Insufficient Skill
Syringe Gun.pngSyringe Gun 30 (Medical)

15 (Weapons)

Firing spread +10 (from 0 to 10).

Helm[edit | edit source]

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level. Also determines the bonus to the engines max output. The engines output must not be mistaken with the submarine's velocity.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine or a drone