Hello visitor! A note about the contents of this wiki: Barotrauma is a game with several years' worth history as a free-download open source game, and this wiki has been written primarily based on this legacy version. As such, not all content is relevant to the Steam release. So please wait patiently as the contents are updated, and feel free to contribute new information once the Steam version of Barotrauma is released!
Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.
Weapons[edit | edit source]
Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.
Ways to improve the Weapons Skill:
- Firing weapons
- Killing enemies with weapons
|Weapon||Skill Level||Handicap on Insufficient Skill|
|Railgun||50%||Slower rotation, railgun crosshair takes longer to align with aim position.|
|Coilgun||50%||Slower rotation, railgun crosshair takes longer to align with aim position.|
|Harpoon Gun||30%||Higher spread of fire.|
|Syringe Gun||15%||Higher spread of fire.|
|Revolver||40%||Higher spread of fire.|
|SMG||50%||Higher spread of fire.|
|Flamer||20%||Fuel used up 50% faster.|
|Grenade Launcher||60%||Higher spread of fire.|
|Riot Shotgun||60%||Higher spread of fire.|
|Stun Gun||20%||Higher spread of fire.|
Mechanical Engineering[edit | edit source]
Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.
Mechanics have the highest level of mechanical engineering skill in the crew.
Ways to improve the Mechanical Engineering Skill:
- Repairing hulls
- Performing mechanical repairs on Installations
- Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
|Tool||Skill Level||Effect on Insufficient Skill|
|Plasma Cutter||30%||Oxygen Tank / Oxygenite Tank is used up 3x faster.|
|Welding Tool||20%||Welding Fuel Tank / Incendium Fuel Tank is used up 3x faster.|
|Installation||Repair Skill Level|
Electrical Engineering[edit | edit source]
Engineers have the highest level of electrical engineering skill in the crew.
Ways to improve the Electrical Engineering Skill:
- Performing electrical repairs
- Manufacturing items requiring Electrical Engineering skill in the Fabricator
|Installation||Repair Skill Level|
A character attempting to rewire an Installation without proper skill may get stunned.
|Installation||Rewiring Skill Level|
Medical[edit | edit source]
Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft.
Medical doctors have the highest level of medical skill in the crew.
Ways to improve the Medical Skill:
- Manufacturing items requiring medical skill in the Fabricator and Medical Fabricator
- Reviving characters from a critical state
|Item||Skill Level||Handicap on Insufficient Skill|
|Syringe Gun||30%||Higher spread of fire.|
Helm[edit | edit source]
Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.
Captains have the highest level of helm skill in the crew.
Ways to improve the Helm Skill:
- Manually steering the submarine
Initiative[edit | edit source]
Determines how often Bots will act on their own without given orders. Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job.