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Last updated for version: 0.10.5.1
Current game version: Go To The Official Barotrauma Wiki

Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons[]

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
  • Crafting weapons and ammunition
Weapon Skill Level Handicap on Insufficient Skill
RailgunRailgun 50 Slower rotation, railgun crosshair takes longer to align with aim position.
CoilgunCoilgun 50 Slower rotation, coilgun crosshair takes longer to align with aim position.
Harpoon GunHarpoon Gun 30 Firing spread +9 (from 1 to 10).
Syringe GunSyringe Gun 15 (Weapons)

30 (Medical)

Firing spread +10 (from 0 to 10).
RevolverRevolver 40 Firing spread +2 (from 0 to 2).
SMGSMG 50 Firing spread +6 (from 10 to 16).
FlamerFlamer 20 Fuel used up 50% faster.
Grenade LauncherGrenade Launcher 60 Firing spread +9 (from 1 to 10).
Riot ShotgunRiot Shotgun 60 Firing spread +9 (from 1 to 10).
Stun GunStun Gun 20 Firing spread +2 (from 0 to 2).

Mechanical Engineering[]

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma CutterPlasma Cutter 30 Oxygen TankOxygen Tank / Oxygenite TankOxygenite Tank is used up 3x faster.
Welding ToolWelding Tool 20 Welding Fuel TankWelding Fuel Tank / Incendium Fuel TankIncendium Fuel Tank is used up 3x faster.

In addition, the Mechanical Engineering skill is used to determine how well a character performs mechanical repairs on certain installations. If the skill requirement is not met, repairs will be longer, and present a risk of failure - relative to the level gap - where the character will suffer light injuries.

Installation Repair Skill Level Repair Time Afflictions on failure
Nuclear ReactorNuclear Reactor 55 5 | 25 Stun: 5
Lacerations: 5
FabricatorFabricator 55 5 | 25 Stun: 5
Lacerations: 5
Medical FabricatorMedical Fabricator 55 5 | 25 Stun: 5
Lacerations: 5
DeconstructorDeconstructor 55 5 | 25 Stun: 5
Lacerations: 5
PumpPump 55 5 | 25 Stun: 5
Lacerations: 5
EngineEngine 55 5 | 25 Stun: 5
Lacerations: 5
Oxygen GeneratorOxygen Generator 55 5 | 25 Stun: 5
Lacerations: 15
Coilgun LoaderCoilgun Loader 55 5 | 25 Stun: 5
Lacerations: 5
Railgun LoaderRailgun Loader 55 5 | 25 Stun: 5
Lacerations: 5
DoorsDoors 55 10 | 25 Stun: 5
Lacerations: 5

Electrical Engineering[]

Determines if a character can rewire installations safely and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation Repair Skill Level
Junction BoxJunction Box 55
Navigation TerminalNavigation Terminal 55
Sonar MonitorSonar Monitor 55
Status MonitorStatus Monitor 55
BatteryBattery 55
SupercapacitorSupercapacitor 55

Rewiring Requirements

A character attempting to rewire Installations without the proper skill risks getting Stunned (5) and Burned (5).

Installation Rewiring Skill Level
Nuclear ReactorNuclear Reactor 70
EngineEngine 70
Oxygen GeneratorOxygen Generator 70
PumpPump 70
Junction BoxJunction Box 70
Navigation TerminalNavigation Terminal 70
Sonar MonitorSonar Monitor 70
Status MonitorStatus Monitor 70
BatteryBattery 70
SupercapacitorSupercapacitor 70
Charging DockCharging Dock 70

Medical[]

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective usage of Chemicals, and ineffective or even harmful CPR.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

Item Skill Level Handicap on Insufficient Skill
Syringe GunSyringe Gun 30 (Medical)

15 (Weapons)

Firing spread +10 (from 0 to 10).

Helm[]

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level. Also determines the bonus to the engines max output. The engines output must not be mistaken with the submarine's velocity.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine or a drone
  • Manufacturing pipe tobacco
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