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Status Effects are aliments which characters can receive through varied means.
Bleeding[edit | edit source]
The Bleeding status effect causes a character to suffer blood loss, which will decrease their health over a period of time. The rate at which the character looses health is dependent on the severity of the bleeding.
Stun[edit | edit source]
The Stun status effect will hinder a character's movement, causing the player to lose control of themselves for a short amount of time.
A stunned player can still use their inventory and objects within reach (such as buttons) whilst incapacitated however, which can be useful to equip diving suits/masks if they become submerged while stunned. Most attacks cause stunning, but notably the Stun Baton is most effective for this purpose.
It should be noted that a Stun Baton with an ordinary Battery Cell causes a stun effect that lasts for fifteen seconds. One equipped with a Fulgurium Battery Cell, however, stuns for thirty seconds, which is more than enough time to restrain an unruly crewmember, dispatch a hostile Creature, or escape from a particularly dangerous creature with the aid of an Underwater Scooter.
References[edit | edit source]