Hello visitor! A note about the contents of this wiki: Barotrauma is a game with several years' worth history as a free-download open source game, and this wiki has been written primarily based on this legacy version. As such, not all content is relevant to the Steam release. So please wait patiently as the contents are updated, and feel free to contribute new information once the Steam version of Barotrauma is released!
Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
|This article is currently lacking images.
You can help the Barotrauma Wiki by adding some.
This article is about the legacy Status Effects. For the Steam Release equivalent system see Afflictions
Status Effects are aliments which characters can receive through varied means.
Bleeding[edit | edit source]
The Bleeding status effect causes a character to suffer blood loss, which will decrease their health over a period of time. The rate at which the character looses health is dependent on the severity of the bleeding.
Stun[edit | edit source]
The Stun status effect will hinder a character's movement, causing the player to lose control of themselves for a short amount of time.
A stunned player can still use their inventory and objects within reach (such as buttons) whilst incapacitated however, which can be useful to equip diving suits/masks if they become submerged while stunned. Most attacks cause stunning, but notably the Stun Baton is most effective for this purpose.
It should be noted that a Stun Baton with an ordinary Battery Cell causes a stun effect that lasts for fifteen seconds. One equipped with a Fulgurium Battery Cell, however, stuns for thirty seconds, which is more than enough time to restrain an unruly crewmember, dispatch a hostile Creature, or escape from a particularly dangerous creature with the aid of an Underwater Scooter.