Current game version: 0.10.6.2
|“||Launches syrettes containing drugs or poisons.||„|
|~ Item description|
|Colony||90 mk||72 mk|
|Research||125 mk||100 mk|
|Insufficient Skill Handicap||Spread +10 (0 → 10)|
|Fabricator Skill||Medical 50|
The Syringe Gun is a ranged medical weapon.
Function[edit | edit source]
The Syringe Gun is uniquely capable of remotely administering chemicals to crew members.
While this could be used beneficially, for instance if a player was infected with a Velonaceps Calyx instance and a Medical Doctor needed to quickly inject them with Calyxanide, it can also be used for non-lethally sedating or by using poisons, killing rogue crew members.
Usage[edit | edit source]
The Syringe Gun can be loaded with up to 4 injectable Chemicals.
It is aimed by holding down the right mouse button (mouse2) and fired with the left (mouse1).
If a character is hit, all the Chemical's uses will be used up. And if the Chemical hits a wall or something other than a character, it will be destroyed.
Most Chemicals have lower efficiency when used without the proper Medical Skill. When a Chemical is used with the Syringe Gun, the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the Chemicals page.
Audio[edit | edit source]
Syringe Gun firing 1
Syringe Gun firing 2
Trivia[edit | edit source]
- In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes.
- The Syringe Gun can shoot any items which include the 'syringe' tag.
- Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.