Syringe Gun

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Version Checkmark True.png
Versioning - Up-to-date

Current game version: 0.10.6.2

Launches syrettes containing drugs or poisons.
~ Item description
Syringe Gun
Syringe Gun icon.png

Inventory icon

Syringe Gun.png
Sprite

Stats
Type Weapon
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 80 mk
ColonyColony 90 mk 72 mk
Research OutpostResearch 125 mk 100 mk
Military OutpostMilitary N/A 100 mk
Mining OutpostMining N/A 80 mk
Ammunition Chemicals.pngChemicals
Ammo Capacity 4
Skill Requirements
Weapons 15
Medical 30
Insufficient Skill Handicap Spread +10 (0 → 10)
Crafting
Constructible? Checkmark True.png
Deconstructible? Checkmark True.png
Crafting Time 10
Deconstructing Time 10
Fabricator Skill Medical 50
Fabricator Materials Aluminum.pngAluminium

Plastic.pngPlastic

Deconstructor Materials Aluminum.pngAluminium

Plastic.pngPlastic

The Syringe Gun is a ranged medical weapon.

Function[edit | edit source]

The Syringe Gun is uniquely capable of remotely administering chemicals to crew members.

While this could be used beneficially, for instance if a player was infected with a Velonaceps Calyx instance and a Medical Doctor needed to quickly inject them with Calyxanide, it can also be used for non-lethally sedating or by using poisons, killing rogue crew members.

Usage[edit | edit source]

The Syringe Gun can be loaded with up to 4 injectable Chemicals.

It is aimed by holding down the right mouse button (mouse2) and fired with the left (mouse1).

If a character is hit, all the Chemical's uses will be used up. And if the Chemical hits a wall or something other than a character, it will be destroyed.

Most Chemicals have lower efficiency when used without the proper Medical Skill. When a Chemical is used with the Syringe Gun, the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the Chemicals page.

Audio[edit | edit source]

Trivia[edit | edit source]

  • In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes.
  • The Syringe Gun can shoot any items which include the 'syringe' tag.
  • Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.
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