Syringe Gun

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Version Checkmark False.png
Versioning - Potentially Outdated

Last updated for version: 0.10.6.2
Current game version: 0.11.0.10

Launches syrettes containing drugs or poisons.
~ Item description
Syringe Gun
Syringe Gun icon.png

Inventory icon

Syringe Gun.png
Sprite

Stats
Type Weapon
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 80 mk
ColonyColony 90 mk 72 mk
Research OutpostResearch 125 mk 100 mk
Military OutpostMilitary N/A 100 mk
Mining OutpostMining N/A 80 mk
Ammunition Chemicals.pngChemicals
Ammo Capacity 4
Skill Requirements
Weapons 15
Medical 30
Insufficient Skill Handicap Spread +10 (0 → 10)
Crafting
Constructible? Checkmark True.png
Deconstructible? Checkmark True.png
Crafting Time 10
Deconstructing Time 10
Fabricator Skill Medical 50
Fabricator Materials Aluminum.pngAluminium

Plastic.pngPlastic

Deconstructor Materials Aluminum.pngAluminium

Plastic.pngPlastic

The Syringe Gun is a ranged medical weapon.

Function[edit | edit source]

The Syringe Gun is uniquely capable of remotely administering chemicals to crew members.

While this could be used beneficially, for instance if a player was infected with a Velonaceps Calyx instance and a Medical Doctor needed to quickly inject them with Calyxanide, it can also be used for non-lethally sedating or by using poisons, killing rogue crew members.

Usage[edit | edit source]

The Syringe Gun is held with one hand and must be loaded with injectable Chemicals to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use. The Syringe Gun can be loaded with up to 4 injectable Chemicals.

If a character is hit, all the Chemical's potential uses will be spent, although only applying the effects of 1. If the Chemical hits a wall or something other than a character, it will be destroyed.

Most Chemicals have lower efficiency when used without the proper Medical Skill. When a Chemical is used with the Syringe Gun, the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the Chemicals page.

Audio[edit | edit source]

Trivia[edit | edit source]

  • In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes.
  • The Syringe Gun can shoot any items which include the 'syringe' tag.
  • Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.
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