Barotrauma Wiki
Advertisement

Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.

Weapons

Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.

Security Officers, followed by Captains have the highest level of weapon skill in the crew.

Ways to improve the Weapons Skill:

  • Firing weapons
  • Killing enemies with weapons
Weapon Skill Level Handicap on Insufficient Skill
RailgunRailgun 50% Slower rotation, railgun crosshair takes longer to align with aim position.
CoilgunCoilgun 50% Slower rotation, railgun crosshair takes longer to align with aim position.
Harpoon GunHarpoon Gun 30% Higher spread of fire.
Syringe GunSyringe Gun 15% Higher spread of fire.
RevolverRevolver 40% Higher spread of fire.
SMGSMG 50% Higher spread of fire.
FlamerFlamer 20% Fuel used up 50% faster.
Grenade LauncherGrenade Launcher 60% Higher spread of fire.
Riot ShotgunRiot Shotgun 60% Higher spread of fire.
Stun GunStun Gun 20% Higher spread of fire.

Mechanical Engineering

Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.

Mechanics have the highest level of mechanical engineering skill in the crew.

Ways to improve the Mechanical Engineering Skill:

  • Repairing hulls
  • Performing mechanical repairs on Installations
  • Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool Skill Level Effect on Insufficient Skill
Plasma CutterPlasma Cutter 30% Oxygen TankOxygen Tank / Oxygenite TankOxygenite Tank is used up 3x faster.
Welding ToolWelding Tool 20% Welding Fuel TankWelding Fuel Tank / Incendium Fuel TankIncendium Fuel Tank is used up 3x faster.


In addition the Mechanical Engineering skill is used to determine how long it takes for a character to perform mechanical repairs on installations.

Installation Repair Skill Level
Nuclear ReactorNuclear Reactor 30%
FabricatorFabricator 40%
Medical FabricatorMedical Fabricator 30%
DeconstructorDeconstructor 30%
PumpPump 40%
EngineEngine 30%
Oxygen GeneratorOxygen Generator 30%
CoilgunCoilgun Loader 40%
RailgunRailgun Loader 40%
DoorsDoors 40%

Electrical Engineering

Determines if a character can rewire installations and how long it takes to perform electrical repairs.

Engineers have the highest level of electrical engineering skill in the crew.

Ways to improve the Electrical Engineering Skill:

  • Performing electrical repairs
  • Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation Repair Skill Level
Junction BoxJunction Box 40%
Navigation TerminalNavigation Terminal 40%
Sonar MonitorSonar Monitor 40%
Status MonitorStatus Monitor 40%
BatteryBattery 40%
SupercapacitorSupercapacitor 40%

Rewiring Requirements

A character attempting to rewire an Installation without proper skill may get stunned.

Installation Rewiring Skill Level
Nuclear ReactorNuclear Reactor 80%
EngineEngine 80%
Oxygen GeneratorOxygen Generator 80%
PumpPump 80%
Junction BoxJunction Box 50%
Navigation TerminalNavigation Terminal 50%
Sonar MonitorSonar Monitor 50%
Status MonitorStatus Monitor 50%
BatteryBattery 50%
SupercapacitorSupercapacitor 50%
Charging DockCharging Dock 50%

Medical

Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft.

Medical doctors have the highest level of medical skill in the crew.

Ways to improve the Medical Skill:

Item Skill Level Handicap on Insufficient Skill
Syringe GunSyringe Gun 30% Higher spread of fire.

Helm

Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.

Captains have the highest level of helm skill in the crew.

Ways to improve the Helm Skill:

  • Manually steering the submarine

Initiative

Determines how often Bots will act on their own without given orders. Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job.

Advertisement